Roblox: hamidcc
Scripting. UI. Modeling. Bug fixing. Testing. PromotingTime zone: Central Daylight Time (GMT -5)
Availability: 6 Hours a day, for the entire week!
Payment: I do not accept % payments, only via Robux or Visa/Robux Gift Cards
(Unless for any service other than Lua or modeling)
💀 Unreleased Procedural Horror ProjectA terrifying, randomly-generated experience inspired by DOORS, featuring unpredictable creature encounters, dynamic environments, and immersive tension.
All programming, level generation, and core mechanics were developed solely by me — from AI to atmosphere. The project was unfortunately shelved due to a lack of team members. The only elements not built by me were the health and inventory GUIs.
🌌 Grow a GalaxyA cosmic twist on the Grow a Garden genre, built from the ground up in just 3 days. Players expand and evolve their own universe one planet at a time.
All scripting, UI, and game systems were developed entirely by me. Only the tree, planet, and truck models were externally sourced.
⏱️ Fully Functional Speedrun TimerA precise speedrun timer system with start/stop triggers, millisecond accuracy, best-time tracking, and DataStore integration for saving personal records — all scripted by me.

🏆 Global Speedrun LeaderboardA fully integrated leaderboard system that tracks and displays the fastest run times across all players. Built to sync with my custom speedrun timer and powered by DataStore for real-time updates and persistent records.

⚙️ Settings MenuA fully integrated settings menu that can change performance, vibrations, and volume options.

🌱 Expansion SystemWith a simple shovel or a hammer's tap, you can expand your plot. Every expandable area has dynamic pricing and a confirmation message. It also comes with a feature to check if the expanded area belongs to the player

# Footage from unreleased game!



Curently working with: 4 others (July 13th)🛠️ Actively Expanding PortfolioContinually building and refining new systems, gameplay mechanics, and full experiences. More projects are on the way as I push the limits of what's possible in Roblox Studio.